Introduction: The Enchantment Emporium (Gale Women #1) Alysha Gale belongs to a specially "charm"-full family. The men grow horns, and obey females until they "choose". She inherits her gran’s Calgary junk shop with fey mailboxes and the Monkey's Paw. Leprechaun Joe can help sell yoyos. Tabloid reporter Graham bats very blue eyes and beds her. But when dragons fly overhead can even the Aunties save the day?View Details>
Introduction: Blood Price (Vicki Nelson #1) Vicki Nelson PI, former Toronto homicide cop, witnesses the first of many vicious attacks. She renews her tempestuous relationship with police partner Mike Celluci, who does not get along with another ally. Henry Fitzroy is the illegitimate son of King Henry VIII, a vampire on the side of good. Also TV Blood Ties tie-ins.View Details>
Introduction: The Color of Magic (Discworld #1) Terry Pratchett's profoundly irreverent, bestselling novels have garnered him a revered position in the halls of parody next to the likes of Mark Twain, Kurt Vonnegut, Douglas Adams, and Carl Hiaasen. The Color of Magic is Terry Pratchett's maiden voyage through the now-legendary land of Discworld. This is where it all begins -- with the tourist Twoflower and his wizard guide, Rincewind. On a world supported on the back of a giant turtle (sex unknView Details>
Introduction: Making Money (Discworld #36) The revered international writer--one of the more significant contemporary English satirists (Publishers Weekly)--delivers another brilliantly clever Discworld novel filled with the trademark insight and humor readers the world over have come to expect.View Details>
Introduction: Thud! (Discworld #34) Koom Valley? That was where the trolls ambushed the dwarfs, or the dwarfs ambushed the trolls. It was far away. It was a long time ago. But if he doesn't solve the murder of just one dwarf, Commander Sam Vimes of Ankh-Morpork City Watch is going to see it fought again, right outside his office. With his beloved Watch crumbling around him and war-drums sounding, he must unravel every clue, outwit every assassin and brave any darkness to find the solution. And darkneView Details>
Introduction: Monstrous Regiment (Discworld #31) The bulk of Monstrous Regiment takes place in the small, bellicose country of Borogravia, a highly conservative country, whose people live according to the increasingly psychotic decrees of its favored deity, Nuggan. The main feature of his religion is the Abominations a long, often-updated list of banned things. To put this in perspective, these things include garlic, cats, the smell of beets, people with ginger hair, shirts with six buttons, anyone shorView Details>
Introduction: The Truth (Discworld #25) There's been a murder. Allegedly. William de Worde is the Discworld's first investigative journalist. He didn't mean to be - it was just an accident. But, as William fills his pages with reports of local club meetings and pictures of humorously shaped vegetables, dark forces high up in Ankh-Morpork's society are plotting to overthrow the city's ruler, Lord Vetinari.View Details>
Introduction: The Fifth Elephant (Discworld #24) They say that diplomacy is a gentle art. That its finest practitioners are subtle, sophisticated individuals for whom nuance and subtext are meat and drink. And that mastering it is a lifetime's work. But you do need a certain inclination in that direction. It's not something you can just pick up on the job. Which is a shame if you find yourself dropped unaccountably into a position of some significant diplomatic responsibility. If you don't realView Details>
Introduction: Carpe Jugulum (Discworld #23) In a fit of enlightenment democracy and ebullient goodwill, King Verence invites Uberwald's undead, the Magpyrs, into Lancre to celebrate the birth of his daughter. But once ensconced within the castle, these wine-drinking, garlic-eating, sun-loving modern vampires have no intention of leaving. Ever. Only an uneasy alliance between a nervous young priest and the argumentative local witches can save the country from being taken over by people with a cultivatView Details>
Introduction: Feet of Clay (Discworld #19) 'Sorry?' said Carrot. If it's just a thing, how can it commit murder? A sword is a thing' - he drew his own sword it made an almost silken sound - 'and of course you can't blame a sword if someone thrust it at you, sir.' For members of the City Watch, life consists of troubling times, linked together by periods of torpid inactivity. Now is one such troubling time. People are being murdered, but there's no trace of anything alive having bView Details>